Guide

How to make nu-disco

Nu-disco is disco rebuilt with the tools of house: a four-on-the-floor kick, disco-style open hi-hats on the off-beats, a funky syncopated synth bass that drives the groove, and chopped, filtered loops with string stabs and chords over the top. It grew from the 2000s onward, sits around 110 to 125 BPM, and keeps disco's warm, feel-good bounce. Here is what each part is and how they fit.

Works in any DAW, with any drum sounds and any synth, guitar or string sound, hardware or software. Nothing here needs a particular plugin.

What is nu-disco?

Nu-disco is the modern revival of disco, built mostly from synths, drum machines and samples and blended with house music. It keeps the four-on-the-floor kick, the off-beat open hi-hats and the funky, octave-jumping bassline of classic disco, but usually makes them in the box rather than with a live band, and it tends to sit around 110 to 125 BPM. It grew from the 2000s onward, as producers went back to old disco and funk records for the groove and the warmth.

The difference from classic 1970s disco is mostly how it is made. Original disco was a live band: a real rhythm section, a horn section and a string section playing arranged parts. Nu-disco is the synth and house influenced version of that, where the strings are often a synth, the bass is a plucky or slap-style synth bass, and the drums come from a machine or samples. The feel stays the same, warm and groovy and feel-good, but the parts are electronic and the arrangement borrows house moves like filter sweeps and long phrases. There is a full walkthrough of the original in the disco guide, and most of it carries straight over.

PartTypicalWhat it does
Tempo110 to 125 BPM The nu-disco range, steady and danceable
KickFour on the floor One hit on every beat, the anchor everything leans on
Open hatOn the off-beats Sat between the kicks, the disco sizzle that pushes it along
ClapsLayered, often four on the floor A handclap layer that gives it the live, crowd feel
Synth bassFunky, syncopated, octave jumping Plucky or slap-style line that drives the groove
LoopsChopped and filtered Short disco and funk grabs, sweetened with filters
Strings and chordsStabs and swells Lush, arranged colour, often played on a synth
Filter sweepsOpening and closing Heavy, obvious sweeps that build and release energy
FeelWarm and groovy Feel-good and played, not stiff and gridded

The style is often associated with the French touch and Todd Terje adjacent end of dance music, though the label gets stretched to cover a lot of ground. Whatever you call it, most of the difference between tracks is which of these parts is pushed forward: a heavier filtered loop, a busier funk bassline, or a cleaner, synth-led groove.

How do you build the groove?

Put a kick on every beat for the four-on-the-floor, an open hi-hat on the off-beats halfway between the kicks for the disco sizzle, and a clap layer on top. Then add the live-feel touches that separate nu-disco from a plain house beat: short guitar stabs, extra claps, and a little swing so the groove feels played rather than perfectly gridded.

The kick: four on the floor

One kick on every quarter note is the engine, the same anchor disco and house are both built on. Keep it steady and solid so the track feels like it is walking forward at a constant pace. A short, punchy kick with a clear low end usually works better here than a long boomy one, which fights the busy bass.

Off-beat open hats and claps

Place an open hi-hat on the off-beats, halfway between each kick, so it answers the kick and adds the sizzle that pushes the groove along. That off-beat open hat is the disco signature the whole genre keeps. Over it, a handclap layer is a staple, often landing on all four beats rather than only 2 and 4, which is part of the live, hands-in-the-air feel. Layering a few claps together adds body and that sense of a room full of people.

Guitar stabs and a live feel

The touches that make it read as nu-disco rather than house are the live-feel details: short, muted funk guitar stabs sitting in the gaps, a tambourine or shaker on the sixteenths, and claps with a bit of room on them. Above all, keep the whole thing feeling played rather than programmed to a stiff grid, so a little swing and the small timing differences of a real player are a large part of the loose, groovy feel.

How do you make the funky bassline?

A nu-disco bassline is a funky, syncopated line that drives the groove, usually played on a plucky or slap-style synth bass. It locks to the four-on-the-floor kick, moves in short sixteenth notes, and often jumps up an octave and back, the same octave move as classic disco bass but made with a synth instead of a played electric bass.

A plucky or slap-style synth bass

The sound is a big part of it. Reach for a short, plucky synth bass with a fast attack and a quick decay, or a rounder slap-style tone, rather than a long held sub. The clipped, springy notes are what make the line bounce and sit forward in the mix, so the bass reads as a lead part driving the groove rather than just holding the bottom.

The octave jump and sixteenth-note movement

The move people most associate with disco and nu-disco bass is playing a root note low, then the same note an octave up, trading between the two, often on the off-beats. Fill the bar with short sixteenth notes that walk around the root and the fifth so the line keeps moving, and let that bounce between the two octaves do a lot of the work. Short, clipped notes with a little space between them usually feel more like nu-disco than long held ones.

Locked to the kick, then repeated

Keep the low notes lined up with the four-on-the-floor kick so the two read as one, and keep the line tight in register apart from the octave jumps so the low end stays clear. Then repeat a short figure, a bar or two, until the ear locks onto it and it turns into a hook. There is a full walkthrough of writing one in the bassline guide, which covers locking to the kick, following the chord roots, and repeating a short figure until it becomes a hook.

How do you use filters and loops?

Take short loops of disco and funk, chop them into pieces, and filter them: run a low-pass or high-pass filter across a string stab, a guitar lick or a chord, and sweep it open and closed to build and release energy. Heavy, obvious filter sweeps are one of the signatures of nu-disco, and chopped, filtered loops are where a lot of its warmth and its groove come from.

Chopping and filtering loops

Grab a short slice of a disco or funk part, a string line, a guitar lick, a chord stab, and cut it into small pieces you can rearrange on the grid. Then filter it so it sits with the rest of the track: roll off the low end with a high-pass so it does not fight the bass and kick, or close a low-pass on it in quieter sections and open it back up when the groove lands. The chop plus the filter is what turns a borrowed loop into a part of your track.

Filter sweeps to build and release

Slowly opening a low-pass filter over 8 or 16 bars, then letting the full groove land on the downbeat, is one of the most recognisable nu-disco moves, borrowed straight from house. Use a sweep to lift the energy into a drop, and close it down again for a breakdown to give the floor a rest. Reach for these sweeps often and make them obvious, because in nu-disco the filter movement itself is part of the hook.

String stabs and chords

Over the filtered loops, lush string and brass stabs and chord swells carry the arranged, disco colour, often played on a synth rather than a real section. Play them off the beat, in the gaps the kick and bass leave, so they add movement without crowding the low end. Sweetened with a filter and a little reverb, a simple synth string line does most of the work an orchestra did on an original disco record.

The test

Loop the four-on-the-floor kick, the off-beat open hat and the plucky octave bassline on their own for a minute. If those three already bounce and pull you in, the track will work, and the filtered loops, strings and claps are colour on top. If it feels stiff or flat before the minute is up, the fix is in the groove and the bass, the swing and where the notes sit, not in another layer.

Writing the funky bassline instead of hunting for it

Everything above is a set of decisions you can make by hand, and it is worth learning to make them. The slow part is the writing itself: finding a funky, syncopated, octave-jumping bass figure that locks to your kick and grooves, then getting it into the track as notes you can still edit.

Let REHEAT write the nu-disco bassline

REHEAT is a writing tool that generates the part for you. It writes the funky, syncopated bass note movement nu-disco rides on, follows your chords, and stays locked to your kick. Find a groove you like and you have two ways to use it: drag the MIDI straight onto a track in your DAW, or play it live through your own plucky or slap-style bass synth with the REHEAT MIDI DRIVER. Either way the notes are yours to keep, to change the key, the sound or the timing later.

That is the point of writing the part rather than printing the audio. A bassline is worth more as notes than as a recording, because the notes survive every later decision about the sound and the arrangement.

Free to hear in the browser, no signup. It runs as an Audio Unit, a VST3 and an AAX. Everything above still works by hand in any DAW too, which is rather the point of writing it down.

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