Guide

How to make downtempo

Downtempo is a broad umbrella for chilled, atmospheric electronic music at slow, relaxed tempos, usually around 70 to 110 BPM. It is made more for listening and unwinding than for the dancefloor, so the beat sits back and the mood does most of the work.

Works in any DAW, with any sampler or synth. Nothing here needs a particular plugin.

What is downtempo?

Downtempo is a broad umbrella for chilled, atmospheric electronic music at slow, relaxed tempos, usually somewhere around 70 to 110 BPM. It is made more for listening and unwinding than for the dancefloor, so the beat tends to sit back and the mood does most of the work.

It is really a family of styles rather than one narrow sound, but the parts are fairly consistent from track to track:

The overall feeling is mellow, spacious and unhurried, and that mood matters as much as any single part.

How it relates to nearby styles

Downtempo is the umbrella term, so a lot of related chilled music sits under it: chillout, trip-hop and chillhop are usually counted as downtempo. Compared with pure ambient music, downtempo usually has a beat where ambient often has none, so you can think of it as ambient's mood with a slow pulse added. And trip-hop is one specific downtempo style, the slow, dusty, moody corner of it, rather than a separate thing. The lines between these labels are blurry, and plenty of tracks sit in more than one at once.

ElementTypicalWhat it does
Tempo70 to 110 BPM Slow and relaxed, often felt in half time
DrumsSoft, dusty or jazzy A laid-back beat that sits back and never rushes
Pads and chordsLush, warm, extended Fill the space and carry most of the mood
BassDeep and simple One rounded root note per chord, low and easy
TextureField recordings, samples Ambient layers and real world grain over the top
MoodMellow and spacious Built for listening and unwinding, not the floor

How do you make the beat?

Program a slow, laid-back beat, often in half time, and keep it soft and unhurried rather than punchy. Downtempo drums usually sit back in the track and hold a relaxed groove instead of driving it forward.

Most of the tempo lives somewhere around 70 to 110 BPM. A common move is to write the beat in half time, with the main snare or clap landing once a bar rather than twice, which makes the groove feel slower and heavier than the tempo alone. The drums themselves lean dusty or jazzy: softened kicks, brushed or sampled snares, loose hats, often roughed up so they sound like an old break rather than a clean modern kit. A little swing and some timing slop help it feel human and relaxed. There is no need for a big, bright, dancefloor kick, since the point is to sit back rather than push.

How do you make the pads and bass?

Lay lush, warm pads and chords under the beat, then put a deep, simple bass beneath them that mostly follows the root. Together they are the bed the whole track rests on.

Lush pads and warm chords

The harmony in downtempo tends to be soft and slightly jazzy: warm pads, electric piano, extended chords built on 7ths and 9ths rather than plain triads. Keep them wide and let them ring, so they blur into a bed rather than marching through a busy progression. This layer carries most of the mood, so it is worth spending time on the sound before you add anything else.

A deep, simple bassline

Keep the bass deep, warm and simple, usually one rounded note per chord, the root, low enough to fill the bottom of the track without drawing attention to itself. As with any beat, leave the low end clear where the kick lands, or the bass and the kick fight and the bottom of the mix turns to mud.

How do you build the atmosphere?

Layer ambient textures, field recordings and samples over the bed, and lean on reverb, space and a slightly worn tone so the whole thing feels mellow and spacious. In downtempo the atmosphere is a big part of the genre, not just a finishing touch.

Everything tends to get softened and aged rather than left clean and bright:

One rule on samples

Downtempo leans on samples and field recordings, so this matters here. A sample is someone else's recording, and using a record you do not have permission to use is copyright infringement, no matter how much you filter or chop it. So work from material you are allowed to use: your own recordings, royalty-free or properly licensed packs, or parts you play in yourself. A lot of the character comes from how you treat the sound, not from whose record it came off.

An instrument for the hazy texture

Most of a downtempo track is quick to program. The part that is hardest to fake by hand is the warm, hazy, tape-worn layer underneath: a pad, a chord or a sample that keeps moving and wearing out so it never sounds like the same two bars pasted end to end.

If you would rather play that texture than build it

SILT is a generative tape-loop instrument. Feed a chord, a pad or a sample in and it smears it with tape wow, flutter, dust and dropout until it becomes the warm, hazy, atmospheric texture downtempo lives on. It works on your own material, so the character comes from a loop you are allowed to use. It runs in the browser, or as a plugin: an Audio Unit, a VST3, an AAX and a standalone.

It does not program your drums or write your bass; it makes the aged, drifting layer that the rest of the track sits on.

Free to hear in the browser, no signup. Everything above still works by hand in any DAW, which is rather the point of writing it down.

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